I am a computer scientist and animator. I started to learn how to do both at a very young age. I began to program with QBASIC and Commodore 64 BASIC at the age of 6 years old. My parents bought an old 286 IBM computer which could not do much of anything besides word process and program. So I decided to make my own 'fun' with the old computer by reading up on the manual that it came with to start programming little word games and it grew from there. At the age of 8 I began to learn how to draw and from drawing I taught myself animating using cheap flip books. As my animation skills grew so did my programming skills. I began to learn 3D animation at the age of 13 and C/C++ at the same age. I then realized that I could combine both of these seemingly separate skills together to do game design! I loved games ever since I was about 3 years old when my uncle showed me Sonic the Hedgehog.
From the age of 13 until now I have been focusing on multimedia programming and game design within my major of Computer Science here at California State University Long Beach. I have also taken animation and art courses here at the university and was trained by a great animation professor to improve my skills (he will never be forgotten!). I have analyzed games for many years, seen how they function, question game design rules (and break them) to create a unique gaming experience. Currently I am working on a light weight cross-platform graphics engine called the IONICON engine that was programed entirely in C and Assembly (for console specific reasons). I plan on opening a software design studio known as Reticon Entertainment Technology by the end 2013.